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| Windows Vista Computer Games

Age of Empires 3 Asian Dynasties

Age of Conan Game Windows Vista PC Even though he killed himself in 1936, Robert E. Howard created one of the most enduring characters in fantasy fiction--Conan the Cimmerian, aka Conan the Barbarian. The gruff, rough, and virtually indestructible warrior slew and stole his way through a brutal ancient realm in 20 short stories, published from 1932 to 1936 in the sci-fi magazine Weird Tales.

Since then, Howard's complete works and unpublished Conan stories have been republished in numerous books and adapted into a popular comic series. They have also inspired two films--the classic Conan the Barbarian (1982) and the less-than-classic Conan the Destroyer (1984), both starring Arnold Schwarzenegger--and two much-less-than-classic syndicated television shows, both named Conan: The Adventurer (1992 and 1997-1998, respectively).

Because Conan is one of the most popular figures in fantasy fiction, the stories have also inspired several games. The first, called Conan, came out in 1984 for the Commodore 64. The most recent, also called Conan, was released for the PC, Xbox, GameCube, and PlayStation 2 in 2004--in Europe. However, the game's publisher, TDK Mediactive, could not find a US distributor.

Now, Conan fans yearning for adventure on their computers have something to look forward to. North Carolina-based publisher Funcom announced today that it is developing Age of Conan: Hyborian Adventures, a new role-playing game featuring the brawny barbarian. However, unlike the company's most famous game, Anarchy Online, the game will not be a traditional massively multiplayer role-playing game.

Instead, Age of Conan: Hyborian Adventures will be a PC "online action RPG" that will be a mix of "story-driven single-player experience and a massive and brutal multiplayer endgame." According to Funcom game director Gaute Godager, it will begin as a single-player RPG adventure, and when that portion's story is complete, it will let players bring their characters into an MMORPG universe. Said Godager, "Have you not felt the urge when a great single-player RPG ends to have your character live on and interact with other fellow travelers? To enter an even greater world? This is that opportunity, to have a detailed RPG all about you, your choices, and your character, and if you win, to share that victory at an even greater stage."

Age of Conan is set after the titular barbarian--following many years of bloody struggle and plunder--has become king of the city of Aquilonia. "But," according to Funcom, "Conan's rule is on the brink of chaos, spiraling towards the doom of ancient evils." The game will incorporate the various elements of Howard's "dark, lush, violent, and sinful universe," including "cruel gods, mythical creatures, lost civilizations, and a struggling human race."

Besides an apparently extensive story, Age of Conan will feature 7.1 surround audio and advanced graphics, as evidenced by the screenshots accompanying the release. The gameplay promises to go "against the formulaic nature of online RPG combat." Using a "Real Combat" engine and a "multipoint melee system," players will be able to target specific parts of their opponents' bodies.

To find out more about the game, we recently chatted with Big Huge Games' big huge boss Brian Reynolds to find out what to expect from the new Indian civilization.

IGNPC: Give us a bit of history on the Indians and put them into the historical context of the game.

Brian Reynolds: During most of the historical period covered by Age of Empires III, much of the territory covered by present-day India and Pakistan was controlled by the Mughal Empire. This was also a time of greatly increased European contact -- once Vasco de Gama discovered the route around Africa, European nations such as Portugal, France, and especially Britain soon arrived bringing opportunities for trade but also for conflict.

IGNPC: What makes the Indians an attractive civilization from a game design standpoint? What do they allow you to do that you can't do with any other civilization?

Brian Reynolds: India has a highly unique culture and history, and that gives us an opportunity to make a highly unique civilization for the game. Visually the Indian architecture is not only very appealing but also quite different from anything you've seen in the game before. Likewise all of the new unit types are visually appealing as well as interesting in the new ways they function in the game -- especially the elephant units!

IGNPC: How would you describe the overall character of the Indians? How do they play? How do their strategies differ from those of the other civs?

Brian Reynolds: The biggest economic difference for the Indians is the fact that their Villagers cost wood instead of food. That means you need a lot of wood early in the game, and you need to budget the wood you need to buy more Villagers against what you need for more Houses, not to mention other buildings and units. It takes a bit of a paradigm shift to get used to the Indian economy after you've been playing other civs for so long, but there are some big rewards. One other fun detail...you may be aware that for religious reasons Indians do not consume cows and so forth, and so indeed they do not in the game. Instead they can build a Sacred Field (their substitute for a Livestock Pen) where they can earn experience points for collecting sacred cows and other animals.

IGNPC: What are some of the cool new units and buildings of the Indians? Do they have any particularly cool tricks up their sleeve?

Brian Reynolds: The Indians mark the triumphant return of the elephant to the Age of Empires series! And not just one kind of elephant either...there are Siege Elephants, Flail Elephants, and more, all in different and interesting combat roles. They're all big and scary though, and I think will make the Indians very very popular to play.

IGNPC: What about their home city? Can we expect the same types of shipments that the European countries get?

Brian Reynolds: One of the interesting things about the Indian Home City is that it does not contain any "Settler" cards, such as the "2 Settler" or "3 Settler" cards that players often ship at the beginning of the game. Instead, almost every Indian card ships 1 Villager (the Asian civs have Villagers instead of Settlers) in addition to whatever else it ships. So I might ship myself 700 Wood...and one Villager, or six Sepoys...and one Villager. This not only helps the Indians build up a strong economy, it also opens up a lot of interesting early game strategies, since Indian players don't need to ship the Settler card in order to get started.

More at IGN

The multiplayer part of the game will also feature real-time strategy elements, which will let players create formations of characters and non-player characters. The game will also feature large-scale battles, which will let players attack hostile strongholds, as well as more-standard MMORPG elements, like guilds.

Funcom also said the game's launch would accompany a whole new wave of Conan products, including a Dark Horse Comics series, an anime film, new novels, and a toy line from McFarlane Toys.