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We recently had the opportunity to get the latest on
one of the oldest game series in today's industry: Alone
in the Dark -- The game that created the survival-horror
genre back in 1992 and paved the way for series such as
Capcom's Resident Evil and Konami's Silent Hill.
Eden Studios ("V-Rally") presented the status of the
game and explained a few details regarding the gameplay.
First of all, the developers explicitly want to get
rid of the survival-horror tag, moving it slightly more
into the direction of story-driven action. Elements of
suspense clearly shine through all the way in Alone in
the Dark, so fans of the series shouldn't fret.
Eden took us through a scene where the player makes use
of the inventory -- wait, there is no inventory.
Instead, the protagonist Edward Carnby will open his
jacket and you'll see his gun in his left pocket and
objects in his right pocket.
The player can then intuitively pick items and
weapons. In combat, players can access them quickly with
a button and instantly put them away again.
Another instance of how the development team wants to
immerse the player is the use of cars. Players can step
right in behind the steering wheel, but by simply moving
the analog stick they can move to the seat next to them,
or onto the backseat.
This may come in handy if -- for example -- there's
an attack from the front or rear. In this case, players
can shoot right through the window.
Eden Studios also showed off a technical demo where
various visual effects such as depth of field, motion
blur or dense lighting were shown.
The result is amazing. Many effects known from TV
series come to fruit in realtime, with particular
attention being paid to the use of cameras. The lead
character is wrapped into a yet unknown realm,
controlled by unknown forces.
Full article from IGN
© 2008 Nnigma, Inc.
