Conflict: Denied Ops was doomed from the start.
The core gameplay isn't good.
From there a series of uninspired levels were slapped
together and some ugly graphics were put in place and a
budget title was born. And it was dead on arrival.
The game follows the travails of special agents Graves
and Lang as they attempt to avert all manner of WMDs
from being unleashed on the earth at the hands of a
Venezuelan dictator. One is black and carries a machine
gun and says things like "bro" because he is "hip."
The other is white, prefers a sniper rifle and
doesn't like his rookie partner. What both of them can
agree on is their weapon of choice. They love them so
much that they literally can't put them down. That's
right, you can't switch weapons in Conflict: Denied Ops.
Each agent gets special attachments and upgrades to
add a small amount of variety to the game as you
progress from one level to the next, but what you start
each level with is what you get. Graves has a sniper
rifle. Lang has a machine gun. End of story.
Full article from IGN