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Frontlines: Fuel of war

I feel like I hear this all the time, but first-person shooters really are a dime a dozen these days, especially on PC which has always been the true home for FPS titles. With so many similar products vying for attention it certainly takes a special gaming experience to impress the masses.

Call of Duty 4 was able to do it, BioShock certainly pulled it off, and now it's Frontlines: Fuel of War trying to make its mark on sales charts. It's a game rooted in present day headlines as the world is being torn apart by warring nations competing for the coveted oil that has been the bane of our existence here in reality for far too long.

While the timeframe for Fuel of War is set a bit in the future, the issues that it tackles certainly hit home. Now the only question is if the gameplay can do the same.

Those who have played past Battlefield titles will feel right at home with Frontlines' core gameplay mechanic. Essentially the maps are riddled with predetermined capture points. As you steal them from the enemy you advance the frontline of the battle more and more until you eventually own the map.

Some points require you to stand next to a satellite for a certain amount of time; others have you planting C4 to take down an enemy installation, but working through each of the missions never quite feels like an engrossing campaign. Instead, it feels too much like a series of bot matches.

Not to say that there isn't plenty of intense moments throughout the roughly 6-8 hour (three difficulty levels extend it a bit) set of missions, it just doesn't feel as natural as other games on the market.

Full article from IGN