I feel like I hear this all the time, but
first-person shooters really are a dime a dozen these
days, especially on PC which has always been the true
home for FPS titles. With so many similar products vying
for attention it certainly takes a special gaming
experience to impress the masses.
Call of Duty 4 was able to do it, BioShock certainly pulled
it off, and now it's Frontlines: Fuel of War trying to make its
mark on sales charts. It's a game rooted in present day
headlines as the world is being torn apart by warring nations
competing for the coveted oil that has been the bane of our
existence here in reality for far too long.
While the timeframe for Fuel of War is set a bit in the
future, the issues that it tackles certainly hit home. Now the
only question is if the gameplay can do the same.
Those who have played past Battlefield titles will feel right at
home with Frontlines' core gameplay mechanic. Essentially the
maps are riddled with predetermined capture points. As you steal
them from the enemy you advance the frontline of the battle more
and more until you eventually own the map.
Some points require you to stand next to a satellite for a
certain amount of time; others have you planting C4 to take down
an enemy installation, but working through each of the missions
never quite feels like an engrossing campaign. Instead, it feels
too much like a series of bot matches.
Not to say that there isn't plenty of intense moments
throughout the roughly 6-8 hour (three difficulty levels extend
it a bit) set of missions, it just doesn't feel as natural as
other games on the market.
Full article from IGN