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Lost Planet Extreme Condition

Fighting giant creatures with oversized weapons is an idea frequently revisited within the science-fiction community.

Just look at a large part of popular anime, Starship Troopers, Aliens - there are myriad examples.

With games, such an idea seems popular since gamers tend to accept that any semblance of plot, character, or logic can be shoved out the door in favor of flashy graphics and the ability to detonate satisfyingly sizable amount of explosives. Lost Planet adheres to such a notion.

You play as Wayne, who witnesses the death of his father at the mandibles of a large Akrid, the game's insect-like alien menace, named Green Eye. Wayne gets knocked out, or something, and is later rescued by a band of snow pirates on the snow-choked slopes of a planet called E.D.N. III.

When he comes to, Wayne is suffering from amnesia, and spends the rest of the game avenging his fallen father and discovering the nature of his past. Cutscenes are inserted before each of the game's story missions, and you'll likely enjoy Lost Planet more if you skip them entirely.

The characters Wayne meets are about as interesting as sheets of loose-leaf paper, the plot often takes nonsensical twists as unknown personages are introduced and disappear, and by the end of the game you may find yourself writhing in anguish or laughter at the forced, unnatural cadence of the voice acting and writing quality.

Full article from IGN