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When White snake starts playing during World in Conflict's single player campaign, you'll realize that it is love that you're feeling.
The love of a perfectly placed artillery barrage; of a city once whole turned to rubble; of maneuvering tanks through debris to attack an important strategic location; of our most favorite nemesis, the USSR.
The warmth in our hearts today isn't from family or friends, it's from the tactical nuke that wiped out a group of enemy veteran heavy tanks, mobile anti-air, and infantry that allowed our team to sweep in and claim victory in a multiplayer match of World in Conflict, one of this year's finest real-time war-games.
Massive has created an excellently destructive
entertainment experience that we think nearly any action
junky will enjoy mightily.
Epic destruction is everywhere in Massive's latest. It's
a game that's among the prettiest RTSs we've seen
offering up detailed units, large well-rendered
environments, and some truly spectacular special
effects.
The visuals in World in Conflict are brilliant on all fronts and provide an easy entry point for all comers to immediately sink in and enjoy some fast-action strategy though the price of entry may be expensive if you're only in it for the big effects.
Running everything on very-high at 1900x1200 can cause some serious frame rate dips on even a computer with an 8800GTX, 2GB of RAM and a Quad Core processor when the effects really start flying.
Thankfully, the game still looks pretty at medium detail, which most medium range PCs should have no problem with.
© 2008 Nnigma, Inc.


